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CCS Seminar
Friday - April 13, 2007
12:00 noon
Physics Research Building - Room 595
Kyle Burke
Computer Science Department -
Boston University
"Games on the
Sperner Triangle"
Using the mathematical constructs
of Emanuel Sperner, we present a simple two-player
game in which ties are not possible. Although
the rules are very straight-forward, we show
that it is computationally difficult (PSPACE-hard)
to determine optimal strategies for game play.
In this talk we will describe the game, explain
Sperner's Lemma and prove the hardness result.
Given time, we will talk about the forthcoming
result that an easy version of the game exists
after only a slight tweak in the rules.
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