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CCS Seminar
Friday - April 13, 2007
12:00 noon

Physics Research Building - Room 595
Kyle Burke
Computer Science Department
- Boston University

"Games on the Sperner Triangle"

Using the mathematical constructs of Emanuel Sperner, we present a simple two-player game in which ties are not possible. Although the rules are very straight-forward, we show that it is computationally difficult (PSPACE-hard) to determine optimal strategies for game play. In this talk we will describe the game, explain Sperner's Lemma and prove the hardness result. Given time, we will talk about the forthcoming result that an easy version of the game exists after only a slight tweak in the rules.

 

 

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