Most notably, slivers are
notoriously common in three dimensional Delaunay
meshes, where a sliver is a tetrahedron that
has no short edge and whose four vertices lie
closely to a great circle of its circum-sphere.
In this talk, I will survey the algorithmic
and geometric techniques using weighted Delaunay
triangulations and perturbations, that are recently
developed for sliver removal. In particular,
I will present the first Delaunay refinement
algorithm, developed by Li and Teng, that always
generates sliver free well-shaped unstructured
meshes in three dimensions. The main ingredient
of this algorithm is a novel refinement technique,
which systematically forbids the formation of
slivers. |